Been awhile since I posted. Been working on some video and some standup here in Mill Valley.
Wanted to report I have been working on a 'people game' for a few years where the state of play was related to the society you locally lived in and the area within which you went daily.
It's finally occurred to me how to mesh my game conflict challenge to the player and the time and space they can actually dedicate to play without having to clear their schedule and sit down and play, but rather to make it part of the payoff of working and living. Games as a lifestyle is a lofty goal in game design, and I have been fascinated by this subject for years.
It's nice to have a breakthrough like this.
Keep you posted.
Addy