Saving and loading levels

posted in owl's Blog
Published June 04, 2011
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I missed Gaiiden's scroll for a day. Too bad! I've been sort of busy *ahem*

I've been making some more tiles to see what this thing can do. I also added the ability to add tilesets to levels and save and load such levels.
Moved the character's controlling logic to Lua and it seems to work just fine.

From here I should start thinking about implementing "collectables" and enemy AI. The idea is after having the basics for a platformer start thinking about level design, and maybe some story telling devices to spice things up some more.

Getting a modern video card could also help a little. But to do that I need to buy a new PC cause this one doesn't even have PCI express.

This video shows loading 2 levels one of them portraying the new "tileset". And the character running and jumping some.

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