Return of the Cage

Published October 12, 2011
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It took longer than I'd expected to return to this point, but here I am:

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And to be honest, I don't care that it's taken me a while. I'm having fun, I'm happy and satisfied with the improved quality of (most of) my code, and I have mo deadline to meet. Sure, I'd love to see this project reach a completed state, but there are days when it feels like working on DRON is the only thing keeping me focused enough to maintain mental stability. None of my other hobbies or interests currently provide that comfort, so I look to the eventual completion of this project with some small trepidation ;)

I still need to get rid of that ungodly flat shader. That's high on my list, but I also want to get the maze mesh into a default buffer since it doesn't need to be updated per frame. Also, I'd like to get scripting set up so that I can throw the maze definition parsing (it's defined as a char string for easy editing) and maze generation code into a Lua script.
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