Interview with Creator of Lazy Snakes, Primadawn

posted in The Gameconomist
Published February 07, 2013
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[color=#000000]Lazy Snakes is a puzzle game for Android that is releasing a new version these days. The game was created by Primadwan and has been featured in the Google Play App Store and had millions of installs around the world. It was also one of the first Android games to use the In-App Purchase in them. We thought the new release will be a great opportunity to ask them a few questions about it. ?[/color]

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[color=#000000]SOOMLA:[/color]

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[color=#000000]What inspired you to make this game? How did you develop the idea?[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]Primadawn:[/color]

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[color=#000000]Google made it easy for indie developers with Android and I thought it would be fun to develop a game together with my brother (who's an animator). I always liked both puzzle and action games and I wanted to develop a game that combines both.[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]SOOMLA:[/color]

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[color=#000000]What was the biggest surprise or amusing thing that happened since you started doing this?[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]Primadawn:[/color]

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[color=#000000]I'd have to say that the biggest surprise was getting featured in Google Play, although totally justified ;-)[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]SOOMLA:[/color]

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[color=#000000]Which technologies have you tried to boost game development. What was the biggest good surprise? which one disappointed you?[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]Primadawn:[/color]

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[color=#000000]Not really disappointed but a bit frustrated at how hard it is to monetize.[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]SOOMLA:[/color]

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[color=#000000]How did you decide to use an In-App Purchase store in your game? Have you tried other monetization methods?[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]Primadawn:[/color]

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[color=#000000]I've tried all sorts of ad networks but wasn't really impressed with their performance and it looks like In-App Purchase is the way to go, especially if it's integrated well into the gameplay.[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]SOOMLA:[/color]

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[color=#000000]Being a puzzle game, how did you make sure lazy snakes was hard enough but not too hard?[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]Primadawn:[/color]

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[color=#000000]That's really the million dollar question, I gave it to friends to test and adjusted it, but I still think we've made the levels a bit too hard. (to be rectify in the next game)[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]SOOMLA:[/color]

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[color=#000000]What other games can we expect to see coming Primadawn?[/color][/quote][font='Helvetica Neue', Helvetica, Arial, sans-serif]


[color=#000000]Primadawn:[/color]

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[color=#000000]We are currently working on a new member of the Lazy Snakes family that I hope will be released in 2-3 months.[/color][/quote]
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