Battle City - Battlefield is opened

Published June 27, 2013
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Hello

I took a break from exams in order to work on the game. For now, I managed to pass Databases exam and Intro to Computer Science exam so I'm a little tired from studying.

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This time, there are no any big updates on the progress, except for graphical revamp (which is still in progress). Instead, I'd like to share a current version of the game. I'd like to hear your feedback of any kind about the game. Part of this is for selfish reasons - I'm starting to get bored of it due to (somewhat) long production (burnout?); however I don't want to start a new project because I'll never finish this one. Another problem is that I don't know what I'll do with it once I finish it, other than add it to my portfolio. Apart from these concerns, I still enjoy making it.
Any suggestions, comments etc. are appreciated.

Grab the game:
Battle City.zip
and just extract and run.
Game requires .NET Framework 4.0 installed on the machine to run!

Controls: Up, Down, Left, Right, Enter (Shoot).

For now, I disabled 2 player mode and Options screen. Options screen is incomplete and 2 player mode has too many bugs I need to fix. For example, AI once took control over my tank and suicided it!!! I couldn't believe my eyes.

To change settings, open config.txt file. Parameters are easily recognizable; however, I didn't code in any protective mechanisms so if game suddenly starts crashing, check config file.

Currently known bugs:

  • 2 enemy tanks get stuck in small passages.
  • Sometimes enemy tanks go between two closest tiles.
  • Sometimes enemy tanks can fire a stream of bullets.
  • Brick wall destructions is sometimes too big or too small.
  • On widescreen resolution, mouse cursor and level editor cursor are displaced.

Other than that, alpha is perfectly playable.
One little note - in current state, game has 1897 lines of code (calculated with Visual Studio's code analysis), which also officialy makes it the biggest program I ever wrote.

Thanks for reading.
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