'Solo Development' ... ? What?!

Published September 20, 2014
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This post is something I came across in a forum I frequent, and it sparked a bit of commentary on my part; not wanting it to sound like a meta-rant to that forum, I decided to write a post here.

I find the phrase "solo development" to be an oddity. It may fit in a literal way, but doesn't have to be true in the figurative sense. I mean that nobody is or has to be truly alone in what they do; there's usually some family, friends, or assorted people around us that we draw inspiration from.

It just seems an oddity that, to develop something that we hope others use and enjoy, many or even most of us approach it from a "solitary" perspective. Those who are fortunate to have gainful employment in a successful games-development-house probably know that they have a wealth of experience from colleagues and industry contacts; even those who don't work in a company environment or who go at it on their own, should probably know that it's never a matter of developing in a vacuum.

To round out the post, I guess I'm interested in seeing how it affects you, the reader; perhaps you have an example of a non-traditional or unusual source of inspiration for your project? I'd be curious to know.
1 likes 2 comments

Comments

slayemin

I used to work in a command center at a military headquarters in Iraq and Afghanistan. I draw some inspiration from those experiences and am putting some aspects of war management into my game :) Though, one thing needs to be kept in mind: games are supposed to be fun. Managing wars is generally tedious and boring. So, we'll see what makes the final cut...

September 22, 2014 05:17 PM
Gregory Cheyney

I used to work in a command center at a military headquarters in Iraq and Afghanistan. I draw some inspiration from those experiences and am putting some aspects of war management into my game smile.png Though, one thing needs to be kept in mind: games are supposed to be fun. Managing wars is generally tedious and boring. So, we'll see what makes the final cut...

Yeah, I see the problem. War, generally, should not be fun, not at all ... but if you ever do find someone for which war IS fun, I think you found a different sort of problem, one of either explaining the realities or dealing with in ... other ways. Which is why it's nearly impossible to have a good balance for such wargames.

September 25, 2014 09:02 PM
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