Let's get started. Log #0

posted in Darthy
Published June 01, 2018
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It has been about two years since I started developing Altos. By reaching small goals slowly piece by piece my game progress moves forward. Ideas and concepts has changed since I started, but game concept is more clear now. So, what is Altos supposed to be?

As devlog description says; Altos is supposed to be an RPG with market/trading elements, where you can either gather goods for trading, e.g. minerals, woods, weapons, so you will wander around Altos world and fight for the rarest goods, or you can create your own business and hire NPC's to do it for you. Some RPG mechanics are inspired by many games as Diablo, Fallout, Skyrim, Runescape, Fable and many others, but also there will be lots of new elements. For market and trading I use new ideas. For now I dont focus on main story, but there will be one for sure. I focus mainly on gameplay, therefore I decided for graphics and aesthetics I will use faceted low poly design with simple coloring to spare some time.

Current game progress is in stage of developing main game mechanics like interactions with environment aka mining, talking with NPCs, picking items, et cetera. Current progress will be described in following logs.

For main development I use Unity engine and for 3D models I use Blender. Whole project is dedicated to improve my skills in programming, 3D and generally to learn and evolve. I created devlog website where I put codes and how I create the game mechanics.There is also facebook page where is an actual game dev. progress. The devlog website is behind the actual progress since it is more time consuming. I would also appreciate some new followers (subscribers?) on Altos devlog facebook page, it will keep me motivated even more.

My motto is to divide goals into small pieces and stay motivated.

Facebook page.

Devlog website.

See you in next log. Darthy.

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