GameDev Challenge - Dungeon Crawler - Part 1

posted in Znippy for project Frogger
Published December 18, 2018
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Hello everyone! :) 

This challenge! I voted for Doom and Dungeon Crawler and I am really happy with the results of the poll. The main goal will be trying to create something with his own touch. For my last and first challenge I pretty much only tried to meet the basic requirements. This time I want to try to go a little bit further.

Basics

For this challenge, I want to try to get into 3D again. I actually tried to improve my Blender "skills" over the last couple of weeks. Since I was also excited for the Doom challenge I will also make this an FPS game trying to combine ideas I had for both challenges. I already started working on the main weapon. Sadly I don't have any screenshots on this laptop. The look of the models will be pretty basic since my ability to use Blender is still on a rookie level. 

Gameplay

The game will take place in a high tech robot base that contains a lot of different rooms and hallways. If I have enough time these actually might dynamically change. The art style will be a shiny white look with simple mapping elements in order to keep things simple. The goal of the player is to find and open a portal that leads into the next level. In order to activate the portal, the player has to collect energy crystals that are scattered around each level. 

Enemies

As enemies, I will try to create a couple of different robots that are trying to stop the player from opening the portal. These robots can either be destroyed or the player can try to sneak around them. Destroying these robots will allow the player to collect upgrades in order to improve the stats of the player's robot. 

Loot

The main loot of the game will be the energy crystals which are needed in order to open the portal to the next level. Furthermore, enemies will drop a different sort of crystals that act as energy restoring functions of the robot or adding new abilities to his kit. There will also be other items like maps or stealth devices that help the player to get through each level. The energy of the robot will also be usable in order to purchase upgrades at rare upgrade stations which can be found once in each level. 

Audio

This is a thing I am kinda worried about. Usually, I use a simple piece of software in order to create some retro sound effects very fast. Sadly I think these will not fit the style of this game. If this does not work I will either have to pick up some free sound effects, what I really don't like, or I will have to find a different way.

Visual Art

I kinda want to achieve a very "clean" and high-tech looking art style. This is kinda hard to explain without showing some visual references. I will talk more about this in my next posts. :D The reason for this is first, that I think this art style fits the game idea very well and second, that my Blender skills should be good enough to create some models in this style. 

Project Scope

Completing this challenge in time will be pretty hard for me this time. First of all, I am going to try a lot of new stuff that I have not done before. Second, creating 3D Models takes a lot more time than creating simple 2D sprites, at least for me. I actually have a lot of ideas for this project. I kinda would like to implement procedurally generated levels. I don't think I will have enough time for this though. If I still have motivation left after the challenge is completed I might continue this project afterward! 

 

Sadly I can not show my current progress of the project since I can not access the project until I am back home on Thursday. :( 

Will try to make another post next weekend! :) 

Thanks for reading!

Good look to everyone who is also going to join this challenge! :D 

- Znippy

6 likes 0 comments

Comments

Rutin

Nice! :) 

December 19, 2018 12:27 AM
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