Books:
- 2004 - 04 - Beginning Math and Physics for Game Programmers - Wendy Stahler - 504 pages
- 2004 - 12 - Real-Time Collision Detection - Christer Ericson - 632 pages
- 2010 - 01 - Game Physics Engine Development - Ian Millington - 552 pages
- 2013 - 04 - Physics for Game Developers - 2nd edition - D. Bourg, B. Bywalec - 580 pages - Code
- 2014 - 05 - Physics for JavaScript Games, Animation, and Simulations - A. Dobre, D. Ramtal - 508 pages - Code
- 2017 - 01 - Building a 2D Game Physics Engine - M. Tanaya, H. Chen, J. Pavleas, K. Sung - 136 pages - Code