Books:
- 2004 - 04 - Beginning Math and Physics for Game Programmers - Wendy Stahler - 504 pages
- 2004 - 12 - Real-Time Collision Detection - Christer Ericson - 632 pages
- 2010 - 01 - Game Physics Engine Development - Ian Millington - 552 pages
- 2013 - 04 - Physics for Game Developers - 2nd edition - D. Bou…
Meshes with Python and Blender
- Part 1: The 2D Grid
- Part 2: Cubes and Matrices
- Part 3: Icospheres
- Part 4: A Rounded Cube
- Part 5: Circles and Cylinders
This is my example that show how make the Mitsubishi logo using VSCode and Blender 2.8 API: It based on Part 1: The 2D Grid
How to start develop Blende…
Text Tutorials:
- https://learnopengl.com/
- http://www.opengl-tutorial.org/
- https://open.gl/
- https://thebookofshaders.com/
Video tutorial made by ThinMatrix (Karl): OpenGL 3D Game Tutorials
I like this book like a very easy introduction to shader OpenGL: WebGL Programming Guide
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