Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

Published April 16, 2021
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In this video, we're going to define the geometry asset class which we can use to unpack imported mesh data. (Green Episode)

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keywords: mesh, geometry, vertices, asset pipeline, level of detail

by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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