Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

Published May 10, 2021
Advertisement

Now that we have the data structures in place for geometry asset, we can go ahead and unpack the imported geometry so that we can process it further in the level editor and finally save it to an asset file. (Green Episode)

Support Game Engine Series: https://patreon.com/gameengineseries

Discord: https://discord.gg/75ZmXwz

keywords: mesh, geometry, vertices, asset pipeline, level of detail, random string

by Arash Khatami

-------------------------------------------------------------

#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement