Game Engine Programming 026.1 - Primitive mesh dialog window | C++ Game Engine

Published May 24, 2021
Advertisement

In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the generated or imported 3D meshes. Starting with this video, we'll create a new dialog window that will allow us to tell the content tools what kind of primitive mesh we'd like to generate and what settings should be used for that. (Green Episode)

Support Game Engine Series: https://patreon.com/gameengineseries

Discord: https://discord.gg/75ZmXwz

Further reading: Routed events: https://docs.microsoft.com/en-us/dotnet/desktop/wpf/advanced/routed-events-overview?view=netframeworkdesktop-.8#:~:text=Events%20Are%20Implemented-,A%20routed%20event%20is%20a%20CLR%20event%20that%20is%20backed,%22owns%22%20the%20routed%20event.

keywords: mesh, geometry, vertices, asset pipeline, level of detail

by Arash Khatami

-------------------------------------------------------------

#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement