Game Engine Programming 026.2 - WPF 3D mesh renderer viewmodel | C++ Game Engine

Published June 24, 2021
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Today, we're going to start working on an asset editor class for geometry assets. We'll also prepare for viewing a geometry asset by writing a mesh renderer class. This class will serve as a viewmodel for the WPF 3D viewer that we'll write in the next video. (Green Episode)

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keywords: mesh, geometry, vertices, asset pipeline, level of detail, AABB

by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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