Game Engine Programming 026.4 - Camera movement for the WPF 3D mesh renderer | C++ Game Engine

Published July 16, 2021
Advertisement

Previously, we started visualizing the 3D geometry that we got from content tools, the last step of which was being able to move the camera around the object. So, today I'm going to add this functionality to the geometry viewer. But first I'm going to briefly explain a bit about spherical coordinates which we'll be using for camera movement. (Green Episode)

Support Game Engine Series: https://patreon.com/gameengineseries

Discord: https://discord.gg/75ZmXwz

by Arash Khatami

-------------------------------------------------------------

#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement