Game Engine Programming 027.1 - Procedurally generated UV Sphere | C++ Game Engine

Published July 27, 2021
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Today I'd like to add a new type of primitive mesh to the geometry pipeline, which is a UV sphere. I think this is an interesting exercise to also more thoroughly test the geometry routines. In the first part of this new episode, I'll write the code that will generate the mesh for the UV sphere and in the second part I'll compute the UV coordinates for the sphere and display it in the geometry viewer.

(Red Episode)

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by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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