Against The Mountain - Devlog DAY 54

Published December 06, 2021
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Finished the layout for the first cave level today. And it. Is. A. Monstrosity of a level. Check it out:

To give you guys a sense of scale, the player character is actually in this screenshot at the very entrance of the cave. I genuinely had to double check if it is there in the screenshot before I uploaded it, because the resolution of the screenshot it small and I could not see the character clearly. But it is there.

Here is the player character in the biggest room there is in this level:

And here is the character in the same room, but from another angle this time:

Sorry about the missing walls, it's late here and I just noticed I missed this spot. I'll do it tomorrow.

Now this layout will certainly present issues regarding what mechanics and how many mechanics and hazards should be placed here, because of the sheer size of some rooms. Certainly it leaves a lot of elbow room for the pacing of the level, but I'm more concerned with how many hazards, obstacles and so on are placed there because of fatigue issues (how many mechannics are too many for this level). This level should be a lot of fun to populate.

The colossal rooms are left empty on purpose because I need to have a lot of space for the path and a lot of space for the eye candy. I'm really excited to populate it, seriously.

One small fun fact: the entire cave is exactly as tall as the dam. Look:

Holy crap. Even if I would've planned this out, it wouldn't have been this exact.

That's all I have for today, I'll see you guys in the next post. Bye.

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