Against The Mountain - Devlog DAY 77

Published April 05, 2022
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Why, hello guys and girls.

So today I continued to place chopped tree trunks that serve as...well, un-chopped, real living tree trunks. Not much work has gone today, because of a Discord call with a friend (what was supposed to be a short, ten minute or so call ended up being a 2 hour bonanza of talking...not regretting it one bit :D ).

But as promised, here are some more screenshots from the Forest area (including today's work).

This area would preceed the ginormously large tree from earlier posts and clips. THere are a number of challenges that I would encounter throughout the creation of this level. One of them would be the "kill zone".

OK, so for falling to the character's death, we've only had heights so far. Continuing having heights will not really go over well, for an obvious reason: variety. So for this area, a thought that keeps popping in my head and doesn't want to let go is the idea of having a huge fire spreading over the area. Or a fire that has already spread wide enough. And that fire would be the kill zone. This allows me to have death situations at low-ground level as well, not just way high above.

At first I thought about making this area a swamp, but it was already established that the water will not kill you if you so much as touch it. So the next choice would've been fire. Now, the way I want to do it is for it to propagate via blueprints (i.e. controlled situation). I'm not done looking up into this solution, but it is very doable and would look fantastic. Once I have some update on this, I'll tell you guys all about it.

So, that's it for today, guys and girls. See you in the next post. Bye

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