Against The Mountain - Devlog DAY 58

Published December 14, 2021
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Not much visible progress has been made on the ledge climbing mechanic. What I have accomplished is that the player character now has the ability to climb the top of the ledge.

Now, I said "visible" progress, because I have also finished the jump left and jump right script, but the script does not work. And I have no more motivation nor patience to work on that today.

Speaking of motivation: there are moments like this where it feels like I don't really know why am I doing this game. Most of the times, there is a drive in there that pushes me to create and I love it. But sometimes, just sometimes, I find myself lacking in motivation to work on this project. It feels soul-crushing and almost debilitating. I still love the project, I know it has some potential for someone out there to enjoy it, but when I get hit by issue after issue after issue, I feel like giving up.

But that's not gonna happen with this project. I know that the feeling is just a setback now and I am very close to finish scripting all the game mechanics that will be implemented in this project. I am getting closer, for real, this is not just pep talk.

I'm doing this game because I can. I'm doing this game so that someone out there can come home from work and log in this game and take some or all of the stress off of him or her. Maybe he/she even has a smile while playing it. Or maybe remembering a certain scene from the game and revving up his/her imagination, making the player think and feel like he wants to be there.

I am doing this because someone, somewhere out there might fall in love with the scenery, or the gameplay and I don't want to rob him/her of this feeling. Moreover, I will actively try to feed him this feeling (not shoving it down the neck of course). And I am dead set on making this project happen, no matter what.

Sometimes I go into selfish mode and remind myself that I can make a great game and be able to make a living out of making games. Sometimes I go out of this selfish mode and think that "Hey, you can make a game, make a living AND hire someone to make a living making games as well and treat him/her like you treat yourself."

But it's tough sometimes. It's tough in the sense that you essentially get drowned in demotivation when things do not go as planned or go in a wrong direction that you don't know how to mend (yet). I keep reminding myself that "It's just a small phase that you have to go through in order to grow as a dev and as a person. This is how great devs are forged, you know?"

So yeah. Now that I feel better, I can move on to detail what has been done.

https://drive.google.com/file/d/1bSeb_rRwYPJpCzwX-M_WS5_KUpRrjona/view?usp=shari...

As you can see, the animation is nice, but there is one thing I'd like to do further: attach the camera to the mesh of the character (the head, more specifically) so that it matches the movement of the head. The climb up feels a little slow, but this is in the current context. It might feel alright when I will attach the camera to the head during this animation.

I am a little flabbergasted as to why the Jump Left and Jump right mechanic and at the moment I can't figure out why. I'll have to play detective tomorrow, because I need to get some rest.

That's all I have for today. See you guys in the next post, bye.

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