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Latest fragment's Activity

Yyanthire Studio
June 06, 2020 09:44 PM
Fragment’s Moonrise | Looking for Beta Testers!

Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

We're planning on being part of the Steam Game Festival coming June 16th-22nd, where a free demo will be available, and launching our game comple…

5,368 views
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Yyanthire Studio
April 30, 2020 12:22 AM
Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

Welcome to our forty-fifth blog post!

We just wanted to make a quick update in regards to both Steam and Kickstarter.

First and foremost, if you haven’t seen our latest trailer, check it out above!

Next, onto Steam. Our page has just received approval from Valve, and now we’re live!

No, this doesn’t me…

4,248 views
Yyanthire Studio
December 22, 2019 10:29 PM
Fragment’s Moonrise | #35 The Kollusk Barragers


Welcome to our thirty-fifth blog post!


In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of fire.

With this boss design, we wanted to design a group of foes one must defeat, with th…

3,233 views
Yyanthire Studio
December 15, 2019 06:01 AM
Fragment’s Moonrise | #34 Damage, Resistance, Status Effects, Auras, and Elements, Part 3


Welcome to our thirty-fourth blog post!


In this one, we want to get into some of the more explicit coding behind our Abilities, and the various features behind them that the caster will be able to utilize.

There are a lot of basic aspects- such as Damage, Mana-Damage, Lifesteal, Cast-Time, and so for…

2,954 views
Yyanthire Studio
December 08, 2019 01:10 AM
Fragment’s Moonrise | #33 Damage, Resistance, Status Effects, Auras, and Elements, Part 2


Welcome to our thirty-third blog post!


In our previous post, we began to discuss how our Damage, Element, and Resistance features factor into gameplay. In this one, we want to delve into another sort of “damaging” aspect- Status Effects and Auras.


Throughout the majority of content we’ve featured in …

2,774 views
Yyanthire Studio
December 01, 2019 12:33 AM
Fragment’s Moonrise | #32 Damage, Resistance, Status Effects, Auras, and Elements, Part 1



Welcome to our thirty-second blog post!


In this post, we thought it would be a good idea to begin to go over various damage related systems, and how they were coded into the game.


The first one is basic damage- its fairly standard: damage is subtracted from the hit target’s health (so long as the spe…

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