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Latest skills Activity

Making my dream game come!

this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt

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@undefined Exactly, i find it a good way to implement the system and make it “fresh”.

Synergies and contras is something i have to a look at, right now i have some ideas for the debuffs, being the “most clear”:

1 fire element at spell = 1 fire charge

1 fire charge applied to char = 1 mark of heat.

3 ma…

5,474 views

Never use pointers to allocate memory. :P

16,728 views

Algorju said:

How do teams decide what will make the cut?

With an agreed upon ranked list of what is most important.

  • Time to market
  • Extensibility/mod support
  • Robustness/bug prevention
  • Consumer demand
  • etc
  • 11,302 views

    Thank you both for the awesome feedback!

    I know that “gameplay” engineer is a generic term, but it does help to narrow the broad field of game development down a bit to make it more digestible for someone new to it and a little overwhelmed with the career choices. I do understand the need to special…

    5,563 views
    CyanideGourmet
    September 17, 2020 06:08 PM
    The first push

    I have started my little project a couple of days ago in Unity, and so there's already some stuff to be written about. 

    Today, my work from two first days. Tommorow, I'll write about the third and the fourth day. As the time goes on I hope to post whenever I make a bigger commit to my repositor…

    4,113 views
    theaaronstory
    March 08, 2020 11:19 AM
    Concepts of basic navigation and explanatory video!

    In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

    In the spirit of continuation (from last entry)

    In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all po…

    7,020 views
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