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Latest systemicgames Activity

aigan
April 20, 2024 08:17 PM
Traversal freedom

The world can be linear or open. The environment can be hand-crafted or procedural. But more important is the requirements of the story structure. Is the story scripted or systemic? Most games use a mix of all of the above. But the needs of the story will usually result in limits of the available v…

54,121 views
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aigan
April 13, 2024 08:39 PM
Health in games

The concept of health points comes from old tabletop games such as Dungeons and Dragons. It's a simple abstraction of the real world complexities. With computers keeping track of the game, it should be possible to do something much more interesting.

Health bar as user interface

For a typical action g…

15,828 views
aigan
April 09, 2024 03:42 AM
Systemic story game development 2021

Welcome to Adventure alpha zero 2021.

I have been thinking about this for 30 years. Especially the last two years. I have tried to find the complete and perfect way to write about this and it has held me back. I have to start writing for myself and accept that a lot of it will be incomplete and of l…

3,050 views
aigan
March 30, 2024 09:12 PM
NetHack

It has been 30 years and there are still no game that has managed to surpass NetHack.

I first played NetHack on my Amiga 500 around year 1992. It was the tiled "graphical" version. It's now the year 2020. It has been 30 years and there are still no game that has managed to surpass NetHack.

NetHack le…

9,916 views
Ratstail91
July 31, 2020 04:35 AM
Scalar Fields And Systemic Design

For the Unity project using this code, please see here: https://github.com/Ratstail91/Chemistry/releases/tag/scalar-fields

Please note that 1 pixel is equal to 1 unity unit - this is unrelated to scalar fields; it just feels better to me.

In this post, I'd like to outline how I coded my scalar fields…

1,842 views
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