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The infinite bag of goodies we call The Inventory

posted in A Keyboard and the Truth for project 96 Mill
Published March 29, 2006
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So here is a mockup of the inventory (inventory items from Morning's Wrath :D):



the inventory is brought up by a left click, or by pressing the I key.

once there it detects when your mouse has entered the window, and when it leaves it (after 1 second elapses) the window automatically shuts, this is so you dont have to actively close the window.

when inside the window you can click on an inventory item and it gets put in your hand, a right click will examine the item. you can then leave the window to use it in the game or you can click it on another item this will try to use the two items together, the results of which are defined by script.

as you can see when you hover over an item it gets a selected color, and the name of the item is placed in the lower bar, which also contains the scrolling arrows to view multiple pages of inventory.
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0 likes 8 comments

Comments

MustEatYemen
Is that a studded choker?
March 29, 2006 10:37 AM
EDI
A bracelet ;)

hehe, remember these are items from Morning's Wrath, not Project2 =D
March 29, 2006 10:45 AM
ildave1
<silently enters the dark corridors of EDI's Journal>
<wispers>
Looks really neat...
</wispers>
</silently enters the dark corridors of EDI's Journal>
March 29, 2006 12:19 PM
HopeDagger
Feels a little bit plain for my tastes, but I've learned that simplicity also certainly holds its advantages. :)
March 29, 2006 12:26 PM
Ravuya
Looks good. Do you have limited inventory space?
March 29, 2006 12:27 PM
Mushu
Ooh shiny.
March 29, 2006 12:36 PM
EDI
the inventory space is UNlimited, but you can only view one page at a time =)
March 29, 2006 12:55 PM
choffstein
Well, considering I don't know the game, this is really just from what I've seen (what you've shown) -- the screen doesn't look like it "fits" with the theme. Like monkey island 3 used a treasure chest to "store" items. This looks a little too space aged for my liking. Let me make it clear, though, that I think its just a theme thing. The size and spacing looks perfect, as well as the layout. Its just the whole "transparent black" thing feels too space-aged for me.

Then again, I don't know the game.

Though, I like the whole "fade out with mouse out" thing. Very nice *thumbs up*
March 29, 2006 04:30 PM
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