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In part 1, I wrote about a difficulty endemic to just about any porting project,
the importing and trans-coding of data to different formats.
Here in part 2 I'll cover a few of the trickier engine architectural differences that exist between
the original engine for Static:IT (Selenite) an…
'lo again all.
I mentioned in my previous entry that I've been porting our 2009 release, Static: Investigator Training
which is a C++/Direct3D/lua fmv horror adventure; to html5/js (canvas)
using the base code from 96Mill and Revel Immortal as a starting point.
The process has been going …
Hi everyone!
Been a while since I've posted here, however those that follow me elsewhere know I've been quite busy.
I really want to get back into regular posting on technical aspects/happenings of edigames.com
I've finally come to accept that people on Facebook are not interested in how the …
We've been hard at work on a new, horror themed game for Halloween. This journey has taken just over 3 months of constant work, and it's finally ready. The old mill is now available to be explored; Get it now at 25% off for a special launch sale.
Learn more and play at: https://edigames.com/app/96M…
"In EDI Games' upcoming 96 Mill, players are sent in to assist a demolitions expert in bringing down a building with a troubled history of scandal and mysterious disappearances. What could go wrong? If you're an adventure gamer (and you are), here's hoping the answer is "plenty!" when the new horro…
Greetings All,
It's been a good three weeks, and things are finally at a point where I can start talking about them.
First things first:
Revel Immortal
Revel is at an interesting (good interesting) spot right now; we've made all of the changes and porting that we set out to accomplish Jan 1.
This d…
Greetings all,
If you haven't checked out our games before now is a great time. Steam is hosting its annual Summer Sale and both of our games on Steam are 85% off! At just over $1 you can't beat it. Check them out if you like adventure and good times.
The Lost City of Malathedra
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Dang, I can't keep a journal to save my life!
Well hopefully some folks are subscribed to our Facebook group, it details more regular, though less in-depth happenings.
So notably, end of May through June 16th I was away, a bit of business, and a lot of fun; trying to get in a few weeks of vacation.…
Let's start with a new screenshot, showing some of the 'human/male' graphics I did over the weekend; and the new 'name ribbons' for portraits.
Images aside, I wanted to formally touch upon why I've chosen this new graphical and gameplay style for Revel Immortal.
It can really be boiled down to con…
Greetings all,
It's been roughly a month since my last update; though I've been giving detailed updates via the edigames Facebook page, mostly weekly; mostly uninteresting.
While I didn't mention it in my last post; it has been necessary to modify the format or 'style' of Revel Immortal, such that …
Though it depends on your definition of dead, in some ways I might as well be.
Content? There's been a startling lack of it.
Why? Life as an employed 32 year old husband and property owner ...and probably some general laziness.
So yeah, sorry, progress has been very slow; I am working on Revel Immo…
Working on getting back into the swing; along with battening down the hatches as winter isn't far off.
Happy to say the office space work was a success, along with my home bar.
https://drive.google.com/file/d/1AgkcNqLhUkdaXfSuH3aYmkFgHBElg3bG5A/view?usp=sh…
Just got back from a trip to Chicago; I highly recommend Lou Malnatti's deep dish pizza; should anyone get the opportunity!
Progress:
So progress has been singularly focused on finishing my office space; as I've said before, it is a big job, but I can thankfully say as of right now I am doi…
Time for a bit of an update.
Not much progress on Revel; I am doing a good job of taking the summer off from it.
...but tons of work in other areas.
My previously mentioned open source project 'object model serializer' is now in fairly complete and stable condition; I am looking for som…
Part of our summer project plans are to get some older projects onto GitHub with free permissive licenses for both private and commercial works (Currently we are using MIT license).
Our first offering is something I've wanted to see become a common library for a long time.
Serialization…
Time for an update!
As I said in an earlier post I am technically 'off' from EDIGames until autumn rolls around.
...that being said, this is sure some busy time-off.
In addition to the usual necessities of life, I've been doing a bit of work finishing up my new office space; drywall, tap…
So, Revel Immortal v24 is now live; only a couple small fixes, hopefully more to come soon.
The reason for the 'light & late' update (our last update was about a month ago); was that I spent two weeks on vacation in Orlando FL, with my lovely wife doing 'absolutely nothing'.
As I've…
Greetings All,
As the title says, Revel Immortal v23 alpha is now live; it addresses a handful of issues found in v22 and adds a few small features.
As always you can find it here: http://edigames.com/revelimmortal
I would like the highlight the developer feedback button; which appears as a speech bub…
I am happy to announce that Revel Immortal, version 22 Alpha is now live!
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Some of you may remember about this time last year, when we set out to take some time and make Revel look better and play better.
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