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Imparting game development wisdom of dubious quality a ridiculously long time.
Just boosting the signal on this because it's cool. A particle effect moving towards you to make an interesting screen transition.
https://github.com/KVinS/SAO-Transition-Effect
Hey, I'm back for the time being, as I haven't found a social network where I can talk about stuff like this and get decent engagement/comments/discussion/etc.
And I said to myself, what if I just collected my thoughts in writing and then just post them into the void? I mean, I'll likely get the sa…
Made little sense to have a desert planet without sandworms, so I swapped out that two legged rhino-unicorn-thingy for a big worm-looking guy. Also I think it works better because I wanted the blue creatures to be twice as strong as anything else on the planet, and sandworms in fiction tend to be …
Here's "Desert Planet" populated from the panel I posted earlier. I'm facing a purpleberry that'll heal five points of damage (which I don't currently need because I'm at full health).
I can grab the blue energy, but my gun can only hold one color of energy so I'd automatically sell all ten charge…
Here's how I define the population of a planet. Each "Proportion" number represents how much of the whole the character takes up. So an "EnemyBlob2" with an 8 is 8 times more likely to appear than an "ItemRevealCave" with a 1.
So at runtime I just add up all the numbers, pick a random in that rang…
Okay, so here's the Java Mess as I think it currently stands. Oracle has, for the third time, figured out that "open source" generally means "people will use this product without giving us money", so they're moving further development to a non-free fork for enterprise customers (see also, MySQL, S…
This is currently the easiest planet, "Gray Blob Planet", although I might go with "Generic Planet", because that'd be funnier. It's mostly just gray blobs.
I wanna find some more "physical" looking hexes. It's really looking more and more like a boardgame, so I think if I made the tiles look like …
Finally figured out how you'll finish up a planet. I was just gonna have it announce that you were dead once your health hit zero, but I never much liked that. If you're not paying attention to your health, it feels that the game pops up a dialog announcing that you're dead at arbitrary times.
My n…
So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have an end-goal. I need to get the level-up stuff working. After that, it’s a matter of creating content, like planets and players and extra abilities and achievements. Almost all the underpinnings are in place.
Here's a dynamically…
Seems to still be working.
Originally shared by Stavros Skamagkis
It says in the post that the free offer expired but it didn't just yet...
https://ozb.me/o/1nCv?u=gp
Figured it would've happened a few months ago when MS bought 'em. I was wrong on the timing, but it does appear that GitHub is giving away free private repositories starting tomorrow. Yay!
https://thenextweb.com/dd/2019/01/05/github-now-gives-free-users-unlimited-private-repositories/
Still working apace on Dwarf Planet Pirates (a name with which I am still not in love). Made some pretty big changes because the various player/enemy/item bits were getting un-maintainable so I went back to a more component-ized model. So now, for example, an enemy only contains a name, descriptio…
#gamedevelopment not sure if I posted this, but Humble Bundle has a few gig of game clipart selling for a good price right now. https://www.humblebundle.com/software/fantasy-game-dev-bundle
from John Hattan's Public Feed http://j.mp/2NEK4l7
Ordered a paper subscription to this on a lark. Quite enjoying it exactly. It is 102% non-technical, but it's very readable.
Only thing I find odd is that the thing's entirely free if you're not buying the paper subscription. Kinda wish I knew that in advance, as I have no problem reading PDF's.
htt…
Okay, first class at the new school is in the bag. This is the first class I've had with more girls than boys.
Fortunately (and unfortunately) the girls are all BEST BUDDIES, which means they like to help each other out. But they get distracted by each other almost immediately. Gonna have to come u…
Playing around with GitKraken. Damn, this thing has changed a lot since the last time I used it. It has officially surpassed SourceTree as my favorite Git UI.
https://www.gitkraken.com/invite/iYdZFyB4
(disclaimer, referral link. Enters me and you in a drawing for a Nintendo Switch)
https://www.gitkra…
Looks useful if you are dealing with shaders. Note that it's not so much a cross-compiler as it is a front-end for two other cross-compilers. It's currently Windows-only, but I don't know if there's anything in the chain that couldn't be ported.
And yes, if you're targeting older versions of Direct…
Nice deal. A whole bunch of game sprites and sound effects for 2D games. Price is between $1 and $20 depending on how much stuff you want.
Originally shared by Simon Vince
John Hattan - maybe of interest for your games?
and of course all the rest of my fellow geeks and nerds!
https://www.humblebundle.…
The Unity Asset Store started its Black Friday sale. Buncha assets for 50% off.
https://assetstore.unity.com/search?aid=1101l3ozs&q=on_sale%3Ayes&utm_source=aff
Started a Pluspora thread with game development tool deals. Feel free to post deals there.
If you're not on diaspora or don't want to post there, post it here and I'll copy it.
https://pluspora.com/posts/280401
https://pluspora.com/posts/280401
Devdog is once again giving away a bunch of asset store goodies all this month. In addition, just for signing up you get their nested prefabs extension for free.
And yeah, they're sunsetting their nested prefabs because Unity 2018.3 has it built in. BUT theirs works with Unity 2017 and 5.x. And it'…
One thing that had been holding Unity back as a platform for casual webgames is that the HTML5/WebGL/WebAssembly back-end is pretty heavy. Load times of Unity webgames can make you pine for the good old days of Flash.
So the Unity gods have been working on a gizmo called "Project Tiny" that's inten…