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Hey guys,
This is the first update of Just Death since the Steam Early Access release a few days ago ( http://store.steampowered.com/app/336210 )! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making we…
Hey guys, I've uploaded the trailer for my latest project, Just Death (http://www.JustDeath.com), and the Steam page is also LIVE for you to check out. If you don't know, Just Death is is an "Open-World Sandbox Crime Game" set in procedurally generated cities. There's a bunch of info on the website…
Hey guys,
I've created a new website for my latest game, Just Death... you can view it here: www.JustDeath.com there is a lot of new information about the game on that website, please let me know your thoughts!
The game should be for sale on Steam Early Access soon, I'm wrapping up the final elemen…
I've got an update on my latest project, Killing Horizon... my epic 64-player-online-RTS/FPS/TPS hybrid! I've been working almost 24/7 on the game since the last update, guess it has been about a month. This is going to be a huge post so buckle up, we're going to hit on just about every as…
Mmmmmm, the 720p s…
This is first update for my new project, Killing Horizon http://www.radioactivesoftware.com/content/killing-horizon ... the last week was a mixed bag of progress on nearly every aspect of the project. Primarily improving the AI ( which has been totally re-written for this game ), I also cleaned up …
It's been a very long time since my last journal entry, I've spent the last ~13 months working on a new project. I've not really shown it anywhere - but it's about time to do that. :-) My next project is a game called Killing Horizon you can read about it on my webpage here - http://www.Ra…
As you know I've finally launched my first game on Steam! You can check out the website here http://www.GettysburgArmoredWarfare.com/
If you guys want to buy the game for the modest price of $9.99 and support your local developer, go here - http://www.gettysburgarmoredwarfare.com/buy.h…
The day has finally come! The Steam page for Gettysburg: Armored Warfare just went LIVE! I never thought the day would come heh. All the hard work I'll finally have a published game, release date is March 27, 2012!!
Check out the Steam page here! http://store.steampowered.com/app/200…
Radioactive Software adds support for Steam Workshop to game
GDC SAN FRANCISCO - March 9, 2012 - Paradox Interactive and Radioactive Software today announced that it will support the mod community with its forthcoming game, Gettysburg: Armo…
I'm super busy getting a bunch of last minute stuff ready for the game's release in March. I don't have time to create a bunch of media at the moment, BUT I did find this video I posted up a few months, but it was private.
[media] [/media]
It basically shows me flying around a battle o…
I'm returning from the frozen land of Stockholm, Sweden :-o I was there for my publishers convention, Paradox Interactive Convention 2012, in a Swedish castle showing the game to a bunch of press. Sorry for the lack of updates lately, I've been super busy finishing up my latest game Get…
As some of you know my latest game Gettysburg: Armored Warfare has just entered BETA testing. The game is being published through Paradox Interactive. You can check out the facebook page here http://www.facebook....gArmoredWarfare basically the game is the U.S. Civil War with a mix of …
http://www.technicianonline.com/features/a-tale-of-two-indies-part-one-1.2553161
I'm working on a lot of different things at the moment, I'm doing a press tour in NYC -> San Fran. next week, hopefully I can post an update showing all the new stuff I've been work…
Entity Tool - Ability to place objects ranging from helicopters to barrels, and buildings. There are translate, rotate, and a 'face cursor in world-space f…
Today's topics include:
- Terrain Tangent/Normal Smoothing
- Multithreaded loading of textures in background
- Entity Imposters cast shadows
- Foliage Imposters account for terrain lighting
Terrain Tangent/Normal Smoothing
I'm sure some of you noticed the sort of 'stairstep' artifacts …
I've uploaded a HD video showing the RTS/Action hybrid aspects of the latest game. This is a similar system to what I created for my gangster game Urban Empires. You can give orders to your units/squads and then take control of any unit and complete the order you gave in the RTS mode. …
Here are some videos of the Havok ragdoll physics I've coded into the game in the last week or so.
Gravity is still a work in progress - I think it needs to be increased. I'll take care of that. Other parts of the engine have recently received a refactor / facelift so some things are ro…
Here are a few screenshots of a combat prototype I'm working on. Some of the new features include: Animated flag rendering, ragdoll physics, and a 1000 soldier army. I'm getting a lot of new stuff done w the game, I can't post any of that until it's announced in the coming months. It …
I was at t…
Sorry for the radio silence over the last few months. I've been working things out with a publisher for Armored Warfare :-) Lots of good stuff is happening behind the scenes so I'm happy about that.
I can't really post specifics though - sorry :-]
I've been doing a lot of work on the ga…
So I've been back in town (Raleigh, North Carolina) for a few days now, after attending my first E3 out in Los Angeles, California. As I mentioned in my previous entry, a certain publisher flew me out there, put me up in a 5 star hotel in Beverly Hills, and hooked me up with an affiliat…
I'm quite excited about it all, and I'm working feverishly to get the finishing touches on the demos that I'll be showing them. Hopefully they will like eve…