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This will be showing up a LOT later in the game, but I modeled it now becuase it is so darn cool. =D
![](http://edigames.com/s3shot52.jpg)
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Shady Lake cont.
Comments
![Mushu](/static/media/user/generic-user.png)
Mushu
I'm curious to find out why all this advanced technology can be found on such a quiet beach island...
May 16, 2006 11:42 PM
![Programmer16](/static/media/user/generic-user.png)
Seriously dude, Programmer + Artist = one man game dev team. If you had 2 extra arms you wouldn't even need a team!
Edit: Crap, don't get any ideas =Þ
Edit: Crap, don't get any ideas =Þ
May 17, 2006 12:34 AM
![Gaheris](/static/media/user/generic-user.png)
May 17, 2006 05:18 AM
![EDI](https://uploads.gamedev.net/monthly_2017_12/photo-25572.thumb.jpg.498b1a5e8d6da01599330349ac836e37.jpg)
Quote: Programmer16
Seriously dude, Programmer + Artist = one man game dev team. If you had 2 extra arms you wouldn't even need a team!
Nah, always need a few good people to help in the development, through their creativity and technical skills.
For those who don't know the team structure, here is the current breakdown:
Project2 Team Structure:
Project Lead:
Raymond Jacobs
Writers:
Raymond Jacobs
Donald Beals
Artist:
Raymond Jacobs
Programming/Scripting
Raymond Jacobs
Donald Beals
Composer:
Adam Frechette
Marketing/PR:
David Rodriguez
Additional Contributions:
David 'ildave1' McGraw - S3Engine Logging System
Zac Todd (EDIGames Veteran) - Additional Writing
Fruny (C++ Guru) - Additional technical direction
May 17, 2006 08:50 AM
![Rob Loach](/static/media/user/generic-user.png)
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