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Progress?

posted in A Keyboard and the Truth for project 96 Mill
Published June 13, 2006
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things have been kind of slow lately, I've been suffering some un-inspired-ness, but as any game developer will know this is common, the key is to stick with your project. :D

I've been spending some time refining the engine which was put together rather quicky, certain aspects like removing the needs for specialized 'shader' objects (terrainshader, entityshader) and moving to a single Shader class which handles parameter setting via a cached handle map, this removed a lot of specialized code.

I also spent a good deal of time over the weekend making the game look better, it still isn't optimal but i've managed to get texels to properly map to pixels for the 2D art, which has gotten rid of the nasty filtering that was taking place, some people say they cant tell the difference, but focus on Rebecca's face in particular. Edges are also now smoothly blended, this means however I will need to sort everything by hand since the z-buffer cant handle alpha blended objects.

Before:


After:


the new image does have some issues, mainly no sorting is done yet (note one palm tree in front of another), but that will of course be fixed.

Im still trying to think about ways that i can use the power of shaders to my advantage in generally making the graphics more interesting, nothing coming to mind yet but I'm sure somthing will eventually.
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0 likes 6 comments

Comments

Rob Loach
Yay Wallpaper material!
June 13, 2006 02:13 PM
jollyjeffers
Quote: Im still trying to think about ways that i can use the power of shaders to my advantage in generally making the graphics more interesting
Post-processing. Simple and effective and can add a completely unique "edge" to your final imagery. Even simply messing with the colour curves/balances and/or enhancing (or muting) important areas can be a neat effect.

Example: You could make the main character(s) have vibrant colours, the background slightly more washed out...

Example: Any "bad guys" could darken the local area of the scene to give them a bit more presence.

Up to you of course, but (very) subtle features like that can make a neat difference [wink]

Jack
June 13, 2006 04:25 PM
jollyjeffers
Quote: Im still trying to think about ways that i can use the power of shaders to my advantage in generally making the graphics more interesting
Post-processing. Simple and effective and can add a completely unique "edge" to your final imagery. Even simply messing with the colour curves/balances and/or enhancing (or muting) important areas can be a neat effect.

Example: You could make the main character(s) have vibrant colours, the background slightly more washed out...

Example: Any "bad guys" could darken the local area of the scene to give them a bit more presence.

Up to you of course, but (very) subtle features like that can make a neat difference [wink]

Jack
June 13, 2006 04:32 PM
JTippetts
Are you doing alpha blending of translucent images, or are you merely using alpha blending to mask out solid shapes? If you are only using alpha to mask, you really don't need to sort your billboards, you can just enable alpha testing to discard fragments with 0 alpha, and they will not be rendered to the depth buffer. Might save you some time. If, however, you are doing translucent effects (glass, water surfaces, ghostly materials, etc...) you still need to sort back to front, no get out of jail free card for you!
June 14, 2006 12:06 AM
EDI
yeah im out of luck, while i will turn on alpha testing to reject absolutely transparent areas, almost every image has intermediate alpha blending to eliminate 'jaggies'.

so im sunk =D
June 14, 2006 03:09 PM
Midnightrider
Hello Folks,

This guy, Raymond Jacobs, owner of the faggy EDI games, he is a real big noob on Doom.
He thinks he's a big shot, lmao ! In real life he is a 23 years old virgin! Yep thats true, never even touched a girl!

He acts like a fag all the time ! He thinks he is so awsome ! Yeah man I'm a game-developer, I make games ! lol, what you made ? games ? No ! you made a (1) game. And its sucks badly! 1 lousy game and he thinks he is any good. FFS! It has Nintendo 1988 graphics. 2D piece a shit!
And you know whats worst of all ? He wants 29.95 $ for his crap !!! Imagine that ! 29.95 $$ !
Lets compare some other games to it:

Doom 3 : Super awsome game with latest graphics on a perfect engine by John Carmack ! 15 $

Painkiller : Hell of a game, never seen so much action at same time. 10$

Elder Scrolls 4: Oblivion : Awsome game, huge , flawless, minde blowing...Best RPG out. 25 $


And so on..... The list is endless, so many good games for less then 29.95 $ that EDI wants for his game.

So please people, don't let him steal your money with his shit. Buy a real deal. Edi is just a wanna be, very cocky guy and a liar.

Yes Edi, you talked to Pug after I left you 25 - 1 in Doom, and you said to Pug: I just got done with Rider....ROFLLMAO...yes you got done with me...wow.. I owned you like shit!

So EDI better get a life and stop begine such an asshole! Go fuck yerself !
June 18, 2006 07:25 PM
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