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Back in action

posted in A Keyboard and the Truth for project 96 Mill
Published June 21, 2006
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So I'm finally feeling better.

I was able to add two new features to S3Engine,

The window icon and the cursor, these are specified in the boot.conf file.

For Malathedra we decided to use the 'key-logo' for the window icon, and for now we are going with a tried and true SCUMM crosshairs, using the inverse cursor color property to insure visibility, we might change it but it adds a nice bit of nostalgia.

we're begining to compile the story into an asset and task list so we can better keep track of the project.

As a side note, I took these two shots of the maps with the terrain in wireframe, the first being our normal mesh density and the second being a higher density.



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johnhattan
Cooool. Make that happen once in a while, only make the grid kinda light blue and have a funny "SQVEEEE" sound that happens when it flashes like that. That way it'll be sort of Tron meets The Matrix meets Zatfig Culottes. That'd be cool.

Oh, and give her a really cool car. That jumps on roofs.


And a pony.


And give me a pony too.
June 21, 2006 09:34 AM
ApochPiQ
Quote: Original post by johnhattan
Cooool. Make that happen once in a while, only make the grid kinda light blue and have a funny "SQVEEEE" sound that happens when it flashes like that. That way it'll be sort of Tron meets The Matrix meets Zatfig Culottes. That'd be cool.

Oh, and give her a really cool car. That jumps on roofs.


And a pony.


And give me a pony too.




If you ever design and build a game like that, I'll buy it.


Twice.
June 21, 2006 09:49 AM
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