Anyways here's the download link to the aptly named video file:
[EDIT: Framerate is kinda fast in this video...[/EDIT]
Download Gang_War_Motion_Blur_Work_In_Progress.avi
I realize it's probably futile to post screenshots of this effect, but here's one anyways ;-) Also notice the window reflections which can be adjusted per-texel with reflection maps. These screenshots are grabbed from the video above.
Camera is moving backwards in this one, try to imagine it lol
![](http://www.radioactive-software.com/gangwar/motion_blur/Motion_Blur_WIP3.jpg)
Rest assured it looks very cool in the game, I'm still working on removing a few artifacts though...as well as add support for motion blur on moving skinned meshes (should be done tonight, just gotta write a couple of new shaders)...but overall I'm happy with it.
Back to work. I'll try to get some better screenshots of the effect.
- Dan
Edit - OK last edit for the night lol
I thought this screenshot was cool and should show you guys all the samples this blur shader is taking, it has a lot of potential...I'm already loving it in-game, I need to clamp it, and get it to work on moving models and it'll be great...doing this at 1280x1024 does kinda slaughter the framerate though lol. It's still playable [grin].
Obviously the blur isn't this intense at all times, it works on a per-pixel basis, using velocity buffers, which track the movement of each pixel between frames.
![](http://www.radioactive-software.com/gangwar/motion_blur/MotionBlur_High1.jpg)