Instead of just stopping work at the usual time tonight, I spent all night working on the water in the game. I also added a boat into the game because I really wanted to see how the new reflections would look with a boat in the scene. I think it came out pretty cool :-D
I've got some ideas for a dock/harbor area so I'm going to try and implement that...I'm sure it will look cool with the water I just coded up. I wrote this shader from scratch over the last day or two, I think it's the best water I've coded up yet. I'll post some reference images for comparison as well...
This boat isn't going to be in the game lol...it's about 25k polygons and is just for testing purposes. Though now I'm really tempted to add drivable boats in the game...that will have to wait until later. It's just to test the reflections.
![](http://www.radioactive-software.com/gangwar/NewWater/Boat1.jpg)
![](http://www.radioactive-software.com/gangwar/NewWater/Boat2.jpg)
![](http://www.radioactive-software.com/gangwar/NewWater/Boat3.jpg)
Screenshot of the new tracer system I've implemented. I added full physics on the tracer rounds, so they bounce around after they impact..it looks cool in motion. I'll post a video soon.
![](http://www.radioactive-software.com/gangwar/NewWater/NewTracer1.jpg)
New water...
![](http://www.radioactive-software.com/gangwar/NewWater/Water_Final1.jpg)
![](http://www.radioactive-software.com/gangwar/NewWater/Water_Final2.jpg)
Here are two good reference pictures I found online...I think I got it pretty close. Hopefully I'll be done with these water shaders now...ugh.
![](http://www.radioactive-software.com/gangwar/NewWater/Ref1.jpg)
![](http://www.radioactive-software.com/gangwar/NewWater/Ref2.jpg)
Here's a cool battle scene...
![](http://www.radioactive-software.com/gangwar/NewWater/5.jpg)
Comments are welcome, I'd elaborate more on my progress these last few weeks but I'm pretty tired right now :-D
- Dan