🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Teapot!

posted in A Keyboard and the Truth for project 96 Mill
Published August 24, 2007
Advertisement




Okay, some interesting news...

First off, after a lot of thinking I've decided to finish The Lost City of Malathedra, in it's current form (the 2D/3D mix), Brian Linton and I have gotten back together on the project and we're reworking it a bit to make it more manageable for a swift-ish finish release.

In the mean time I'm still working on my First Person Adventure engine with physics, and I've finally moved beyond the deep inner mechanics, as you can see above I've got objects sitting on a floor, the scene is 6x Multisampled, and uses per pixel shading with a single directional light source; each object is an instance of an Actor, which is referencable via script, each object is a physics body, and so you get very interesting reactions as you play with the scene.

This is really the first step, next will come camera control via locking to a specific actor (the main character), and using the mouse and keyboard to move that actor around.
Previous Entry From 3rd to 1st
Next Entry Engaged :D
0 likes 3 comments

Comments

noaktree
Doughnuts, sugar cubes, and tea. Looks tasty.
August 24, 2007 08:41 AM
Drilian
Yay!

I always quite liked the Malathedra look myself. I'm glad that you're planning on finishing it.

Cuz I'm planning on purchasing it.
August 24, 2007 01:11 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement