. . .which is pretty-much the plan for all the rest of my games.
This morning I'm putting out RC2 of Pop Pies 2, and I'm letting you play it here:
http://www.thecodezone.com/games/poppies2.php
Thus-far the comments have been promising. And by "promising", I mean that they've been all over the board. Some think the music isn't good. Some think it's perfect. Some hate the sound effects. Some love 'em. Some think the game is worse than the original. Some think it's better. In other words, there's a complete lack of consensus about the game, which suggests that my instincts were sound. Everybody's got an opinion, and if they don't agree, then it comes down to instinct.
I tried all sorts of pie color schemes, but in the end I realized that something tasteful and something with reasonable contrast just wasn't gonna happen. So I went with the old TRS-80 Coco palette which cover the extremes of the RGB additive and subtractive spectrum
Ahem. . .black, green, yellow, blue, red, white, cyan, magenta, orange
(yeah, that's a 9-color palette. IIRC, the non-text modes eliminated black)
I didn't wanna go with pure black and pure white, so I went with very light gray ("buff" in TRS-80 vernacular) for the background and very dark gray for one of the pie colors. It's still a mite hard on the eyes, but your little pattern-seeking higher brain should have little trouble picking out the chains.
Note that the Pop Pies 2 link above is a link to a site-locked version on thecodezone.com. I'm gonna give it until about Wednesday for further comments. Then I'm gonna remove the site-lock, mark the game as "released" on the ad-network and distribution-network, and submit the thing to as many game portals as I can find.
So lemme know what you think until then. Happy playing!