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Work In Progress - Lust Gate Materialization Effec

posted in A Keyboard and the Truth for project 96 Mill
Published September 03, 2009
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For your viewing pleasure :)
A combination of a custom pixel shader, and the color-system.
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0 likes 7 comments

Comments

caffeineaddict
Looks good!
September 03, 2009 12:15 PM
shadowcomplex
Agreed! Very nice!
September 03, 2009 04:24 PM
Twisol
Definitely looks great, but personally I think it takes a little too long to finish materializing. If it's just extended to show off the mechanic, awesome! Otherwise, if this is going to occur as a cutscene, it should definitely be sped up.
September 04, 2009 04:28 AM
EDI
Long just for testing purposes; eventually it'll be accompanied by dialogue and a flash and a bang for effect; so the gates will materialize faster and in succession.

September 04, 2009 10:08 AM
Aardvajk
Looks very nice indeed. Your web graphics in the posts below are stunning, by the way. I must have missed those posts last week. That orbit shield thing is pretty cool as well [smile].
September 04, 2009 10:33 AM
Matias Goldberg
Nice and cute. Not just the pixel shader is cool, but the sound effects too.
As for the time it takes, it's ideal for cutscenes. But I agree that if they're going to happen often in-game it shouldn't last so long.

As a tiny criticism, you may have noticed the wave effect suddenly stops at ~0:10
Pherhaps it may look better if it the waves have decreasing amplitude over time.
If you use an offset like tex2D( tex, uv + offset ) try dividing that offset by an increasing number each frame (to achieve a similar effect), or start increasing it only in the end (to achieve the same effect, but smooth without the sudden stop).

Cheers.
Dark Sylinc
September 04, 2009 11:33 PM
Twisol
Quote: Original post by Matias Goldberg
Pherhaps it may look better if it the waves have decreasing amplitude over time.


+1 to that suggestion.

September 05, 2009 12:20 AM
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