Things have been coming along quite well; and while I could go into the nitty gritty detail; I think it is better to just show some progress.
![ss1222014.png](http://edigames.com/shared/ss1222014.png)
so, what I have here to show is Revel Immortal v22e --that is the 5th pre-release revision of v22.
Like before, this is not an actual truly public revision, but rather a sneak peek for those who are interested.
As usual you are going to find it horribly unfinished, buggy, broken, etc.
I hate to have to keep saying that, but everytime I don't, someone invariably asks why X does or doesn't do Y
![biggrin.png](http://public.gamedev5.net//public/style_emoticons/default/biggrin.png)
Ok, disclaimer aside here it is:
http://edigames.com/revelimmortal22
On a further note; it occurs to me that there are some people who are interested in the nitty gritty of development.
So I have setup a bugs database with public anonymous view/report access; we are going to be using this for furture internal reporting of bugs/features and the paper trail that comes with them.
If anyone wishes to submit bugs that they find (or feature requests), that would be a great help.
http://edigames.com/bugs