Here we describe how we modulated and blended the terrain materials to get an interesting look on a procedural way, in this manner will be easy to define the graphics of the terrain for each level. Although we have to work further to make it look more like a comic.
We created different textures, one for random materials, another one for water, with two different types of caustics for surface and ground and the foam. Besides that every material has a heightma on its alpha channel. Using the heightmap we are able to blend the materials properly as they had an influence on each other and flood the other material in a more natural way.
We have worked hard to get the new webpage pirratas.com besides that we've got new social media accounts if you want to follow us: discord, youtube, tiktok, twitter and reddit.