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Possible community participation

posted in A Keyboard and the Truth for project 96 Mill
Published February 10, 2005
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I was having a thought for a while,

our spell system is based on spell scripts, which determine what the spell should look like, by placing a number of sprites, which have certain properties, like velocity and direction and such, sorta like a particle controller.

If there was enough of an interest for a few people to want to create some new spell scripts for us then I could release a 'spell tester' program which would allow you to write spell scripts and test them out, and then they could be included in the final game.

If anyone is interested in having a hand in this, voice your support by replying to this post, along with any other questions/comments you might have.
0 likes 9 comments

Comments

noaktree
I'm in! Just let me know what to do. I'd be happy to help out.
February 10, 2005 12:18 PM
EDI
thats one, anyone else?

i will try and prepare the neccisary program to test the magic scripts this weekend.
February 10, 2005 12:28 PM
caffeineaddict
I'd be up to doing it if you need someone else.
February 10, 2005 12:32 PM
EDI
good old caffineaddict =D

well then, thats two, if we can get a third I think it will be really worth persuing.

anyone?
February 10, 2005 02:04 PM
H_o_p_s
I'll help if it'll run on OSX.
Searched for a little bit, didn't find what your supported platforms were...
February 10, 2005 06:19 PM
EDI
sorry, no OSX support,

however, we are planning to port the game after release if there is enough demand.

thanks for offering to help though =)
February 11, 2005 09:53 AM
Emmanuel Deloget
I'd like to see this tool too!

Regards,
February 11, 2005 10:51 AM
EDI
alright =)

we have three now, I'll work to get the tool done this weekend.

=D
February 11, 2005 01:55 PM
noaktree
Yes!! I love casting spells!
February 11, 2005 02:06 PM
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