🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

rendering core finished

posted in A Keyboard and the Truth for project 96 Mill
Published November 14, 2005
Advertisement
So over the weekend I implemented the rendering core.

it is a generalized pre-tnl quad-blitter, that batches by texture, fills a vertex buffer and then flushes it out. I implemented a TileAtlas(palette) class, which creates 1024x1024 (or smaller depending on HW) textures that store 64x64 sized images which are used for the tile texturing on maps. Currently it takes no time at all (2 secs) to load 1000 tiles (in process creating 4 atlases) so performance-wise i am pretty pleased.


next up is getting maps rendering =D

Previous Entry Engine Fun
Next Entry nice =)
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement