🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Splizat

posted in A Keyboard and the Truth for project 96 Mill
Published January 02, 2006
Advertisement
So finally got some splatting to work:


a single splat alpha mask drawing dirt on snow


splatting makes me happy


My original thought was to allow dynamic (any number of) splats per tile, however I decided instead to limit one base image and two splats per tile, after doing some thinking this should be enough for my needs and will increase performance (can be done in a single pass).
Previous Entry progress
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement