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Radial Goodnes

posted in A Keyboard and the Truth for project 96 Mill
Published January 15, 2006
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Radial Menus are almost complete, curently rendering and traversing works, next stop, getting the buttons to do somthing, this will be done first and foremost via boost::bind, higher level subclasses will be made for other specific functionality.

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0 likes 5 comments

Comments

Trapper Zoid
That's very nice. I think it looks better with the icon in the middle of the circle. I can get a feel of how this will work now; I take it you centralise the selected icon when opening up the next menu?

The ten circles for the volume might be a bit too much though; that circle is pretty large.

Have you drawn each of those "bottle cap" menu item circles separately, as they seem subtly different for each menu item?
January 15, 2006 09:26 PM
choffstein
If I click on a button, is the menu replaced by its sub-menu? If so, how do I return back? How do these menus fit together?

They look freakin awesome, by the by.
January 15, 2006 11:41 PM
EDI
yup there are a few different 'bottle cap' icon bases

when you select an item, if it has children

that item becomes the central node and it's children fan out

clicking the central node steps you back one, to the menu you were previously in.

steping back on the root note causes the menu to close.
January 15, 2006 11:44 PM
Washu
So, what does green text with a - mean?
[-] Radial Menu System
January 17, 2006 10:18 AM
EDI
it means im stupid and forgot to update the - to a x

thanks washu =D
January 17, 2006 12:46 PM
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