Oh, and having to clip triangles before persp transformation? How much does THAT suck, eh?
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Nothing to talk about this week. I'm redoing most of my software renderer right now, including but not limited to, switching from halfspace checking to scanline checking. Next week I'll have that finished I think, so I'll share some performance numbers then. In the meantime, here are some completely gratuitous animations of stuff.
Oh, and having to clip triangles before persp transformation? How much does THAT suck, eh?
Oh, and having to clip triangles before persp transformation? How much does THAT suck, eh?
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Scanline Rasterization
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