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Flying Caesar

Started by December 28, 2007 04:59 AM
208 comments, last by Wai 14 years, 3 months ago
Regional Material Stockpile

[ Regional Material Stockpile (Flash) ]

In the story:
The Albatross removes debris and stores them in repaired warehouses.
The materials are used to rebuild. There are many teams moving the
debris and to rebuild. Le Mon is only one person of the ground crew.

Implementation:
The regional stockpile is an online variable that is shared across
all instances. Anyone can deposite material to the stockpile by
dropping it off at the material center. There is no way to take
from the center at the moment.

Next Rolling:
1) Dual Control
2) Lightning
3) Albatross Online
4) Blaahval
5) Level Design
6) Banana Peel
Albatross: Online

[ Online Character (Flash) ]

In the story:
The crew of the Albatross restores Earth, but they don't own the Earth.
There are many things happening that are out of the Albatross's control.

Implementation:
The player can control the Albatross and the main crew members. The
player keeps the resources stored in the Albatross, but resources
stored at the regional stockpile goes to the public. The player can
also control characters other than the Albatross crew when no other
player is controlling them.

The Little Match Girl is an online character. You can control her if
you happen to be player #1 when you start the game. Other instances
can see your Little Match Girl.

Next Rolling:
1) Dual Control
2) Lightning
3) Chatting
4) Blaahval
5) Level Design
6) Banana Peel

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Dual Control

[ Dual Control (Flash) ]

In the story:
The crew members often cooperate.

Implementation:
The player can control two characters on screen at the same time.
The second character is controlled by WASD keys. The second character
is the previous character when the player switches character.


Next Rolling:
1) Scenematic Mode
2) Lightning
3) Chatting
4) Blaahval
5) Level Design
6) Banana Peel
Lightning

[ Lightning (Flash) ]

In the story:
Lightning storm is the one of the severe weather types that can
everything, but the ice layer protects the structures beneath.

Next Rolling:
1) Scenematic Mode
2) Baby
3) Chatting
4) Blaahval
5) Level Design
6) Banana Peel

[Edited by - Wai on February 12, 2009 3:34:14 AM]
Banana Peel

In the story:
Banana peels don't get enough attention.

Next Rolling:
1) Scenematic Mode
2) Baby
3) Chatting
4) Blaahval
5) Level Design
6) Trumpeter
...this thread just keeps going and going and going. Why doesn't it get more attention?
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Agreed, but I miss Wai participating in threads with lovely gameplay diagrams using pixel art. Though his persistence is admirable.
Dulce non decorum est.
Banana Peel

[ Banana Peel (Flash) ]

In the story:
The banana peel is the embodiment of the tragedy of the commons
that plagued the old world. Will it continue in the new world?


Quote: threads with lovely gameplay diagrams


What diagrams? In which thread?

I think at the moment the most important updates are
1) Scenematic Mode
5) Level Design

Scenematic Mode allows me to do skippable cutscene to introduce a setting
using the sprite characters as actors. It will let me code an episode with
a begining and ending. Those episode will be standalone, such that the
player does not need to save/load or do any work to get to a scenario.
The difficulty is not in how to stage and manipulate the situations to get
to those scenarios, but how to survive in such scenarios. I suppose this
is a type of branching story design where the player gets direct access to
the possible branches. The player is free to connect the experience to
piece together the overall story, or to select the favorable episodes for
an overall story. The player could replay the scenario any number of times.

Level Design is an update where I will start keeping track of a systematic
method to design a level. The levels will be coded to see whether the
method is practical. In that state I am supposed to come up with a level
design with the existing elements only (without adding new elements). This
part is hard without proper variation of the stage or the contents, therefore
in the list I include content updates.

Trumpeter This is an update where I add a second bird. With dual
control the player can fly two birds at the same time and *do stuff*.
Quote: Original post by Wai
Quote: threads with lovely gameplay diagrams

What diagrams? In which thread?


This one.
Dulce non decorum est.
I have totally forgotten about that thread!

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