Thaumaturge's Journal

Profile
South Africa
92 comments
2 followers
24 entries
Advertisement
Thaumaturge
August 30, 2017
Week of Awesome V: Post-Mortem

Greetings and salutations!

 

The competition is over, and the results are in. I came in thirteenth out of twenty--not a result that I'm happy with.

 

So, what went right, and what went wrong?

 

What went right:

- Panda3D

Once again, I'm overall rather happy with m…

2,394 views
Thaumaturge
August 13, 2017
Week of Awesome V: Day 6: The Tower of Chains

Greetings and salutations!

This is, for me, the final day of the jam; thus, what I've completed today is intended to be my final submission...

First, once again, a screenshot showing some of that final submission:

So, what does that submission include?

First of all, I'm not t…

2,628 views
Thaumaturge
August 12, 2017
Week of Awesome V: Day 5: A Little Magic

Greetings and salutations!

Today was pretty productive, I do feel! Once again, I didn't get done quite as much as I might have liked, but nevertheless feel that I got a fair bit done.

First of all, a screenshot, showing the main menu (and the title that I've selected for the game):

2,315 views
Thaumaturge
August 11, 2017
Week of Awesome V: Day 4: Strange Crystals

Greetings and salutations!

Today was fairly productive, I feel! To start with, some screenshots showing the current state of the game:

    The three powerups thus far implemented--from left to right, I believe: A "spread-fire" weapon, health, and a "charging blast" weapon.

 

2,282 views
Thaumaturge
August 10, 2017
Week of Awesome V: Day 3: Links of Iron

Greetings and salutations!

Today was a fairly productive day, I think--although I'm starting to feel a little behind my preferred schedule. The end of the week is creeping closer...

As to a screenshot, have a GIF showing the new chains in action (albeit with some cuts; the process is rat…

2,366 views
Thaumaturge
August 09, 2017
Week of Awesome V: Day 2: Strange Creatures

Greetings and salutations!

Day two of the fifth Week of Awesome has concluded for me! It's been a fairly productive day for me, I think--although I'll confess that I didn't manage to finish quite everything that I had wanted to.

First, however, a screenshot showing some of the game's cur…

2,493 views
Thaumaturge
August 08, 2017
Week of Awesome V: Day 1: Chains and Invaders

Greetings and salutations!

Once again, the "Week of Awesome" has come around, and once again I mean to enter!

The themes for this year are, I believe: "Chain Reaction", "Assassination", "Castles", and "Alien Invasion".

I'll confess that these themes gave me some trouble: it took me s…

1,995 views
Thaumaturge
August 16, 2015
WoAIII: Powerthief
It's done! The (intended) submission version of my entry, Powerthief, is complete, and should be available via the link below:

[edit]
[s]Powerthief (v1)[/s]

A new version, with working sound:
Powerthief (v1.1)

[/edit]
I pulled and all-nighter in order to get it done (finishing at some point after nine a.…
2,801 views
Thaumaturge
August 15, 2015
WoAIII: Death and the Boss Monster
Day 5 draws to a close. The deadline is near (more so because I don't intend on working on Sunday, a possible all-nighter notwithstanding).

I have a new prototype: Powerthief v0.2

(I won't post a new screenshot today because the game is visually much the same as it was yesterday--the changes are prim…
2,911 views
Thaumaturge
August 14, 2015
WoAIII: Prototype!
It's... It's day 3, right? Right...?

*ahem*

At long last I have a prototype available! The art is placeholder (although some might end up in the final product due to time constraints), the gameplay is likely rather unbalanced, the enemies are simple, there's little feedback on hits, the thematic ele…
2,881 views
Thaumaturge
August 13, 2015
WoAIII: Spells and Doorways
Day three has ended, and I'm running late--more than a day beyond my schedule, by my reckoning. It's a good thing that I have those two buffer days at the end of the week! (I hope that it's enough...)

Late or not, I'm not entirely unhappy with the way that my game is shaping up. I made progress on s…
1,946 views
Thaumaturge
August 12, 2015
WoAIII: Your Power is Mine!
I'm rather tired as I write this, so my apologies if it's a little short, or a little fuzzy!

However, I finally settled on a concept!

My game--which is as yet untitled--is intended to be a near-top-down procedural shooter with perma-death. Each level is divided into a series of rooms, in which the pl…
1,941 views
Thaumaturge
August 11, 2015
WoAIII: The Dilemma
Two points do not a pattern make, but both this theme and last year's have proven difficult for me!

For the past few hours I've been struggling to find an idea that satisfied me. I've had ideas--I posted some of them in my previous journal, I believe--but I've found problems with all: some didn't se…
1,854 views
Thaumaturge
August 10, 2015
WoAIII: Contemplating Concepts
So, the contest has begun, and the theme revealed: "Death is Useful".

An interesting theme, if not an easy one, I'm finding. Funnily enough, I believe that I saw a theme rather similar to it in a game-development challenge on another forum, years ago. (While I think that I recall the concept that I …
1,550 views
Thaumaturge
July 29, 2015
The Week of Awesome III: A Prenatal
So, the competition draws nigh, less than two weeks hence! As suggested in the discussion thread, here are my thoughts, plans and feelings ahead of it...

Preparations:
Given that we're not to start coding until the official start of the competition, that the theme is being released only on the same d…
1,899 views
Thaumaturge
October 11, 2014
Darkholm: An Exhumation
(Why an "exhumation"? Well, a post-mortem has already been done: this is me digging up the corpse to re-examine it in light of new evidence.)

So, what went so wrong? Having read the reports given by the judges, here are my thoughts on the worst of the game's issues:

Gameplay
Combat was never intended …
1,780 views
Thaumaturge
September 29, 2014
The past lingers.
A post-mortem for Darkholm, as best I recall.

Only one week in which to make a game. Not much time at all: a short dash, top speed all the way, exhausting and exciting. It can be a competition concept at once intriguing, enthusing and intimidating.

Things started on a somewhat mixed note. On the surf…
1,826 views
Thaumaturge
September 28, 2014
Darkholm awaits.
And at last, it's done! It lacks both elements of polish and features that I'd hoped to include, and a few bugs and issues remain yet (the options menu is a bit of a mess, for one, and I left the frame-rate meter in) but it seems to work, and even has a (hacky) means to set resolution and toggle fu…
1,638 views
Thaumaturge
September 27, 2014
Things move that should not...
Day five!

I feel that I got a fair bit done today: I fixed my nascent enemy creature, then implemented two more; I implemented a (very, very basic) cutscene system (albeit that it's not yet fully tested, I fear); I found and began implementing music, and have put in place the skeleton of sound handl…
1,459 views
Thaumaturge
September 26, 2014
Here the toys do not lie still...
More progress, I do believe: I now have the basics of collectable items, good progress on weapons and attacks (not that there are many weapons available), the basics of the player's death, a loading screen (complete with fades to black), simple blob shadows, and a (buggy) first enemy.

It's none of i…
1,568 views
Thaumaturge
September 25, 2014
The doors open, revealing shadowy halls beyond...
A short entry today:

Yesterday, I believe, I had a single, doorless room being generated; today, I have a full, randomly-generated map of rooms, joined by doorways, and a special "starting room" for standard levels.

There's still a lot to do: enemies, items, "special" rooms (such as the starting and …
1,900 views
Thaumaturge
September 24, 2014
Welcome to Darkholm Orphanage...
Forgive me please that this is a somewhat brief journal: it's very late here, and I'm very, very tired. However! Let me make up for that somewhat with my first screenshots!

Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Read more in Thaumaturge's Journal
1,688 views
Thaumaturge
September 22, 2014
Darkness Falls, and the Toys Move...
So, the theme is "the toys are alive". I'll confess that I wasn't enormously enthused when first I read it: a cutesy game wouldn't work well with my current mindset, and toys seem to be harder to twist to my liking than other themes.

However, ideas began to flow; turning away from the cute, the next…
1,557 views
Thaumaturge
September 17, 2014
Preliminaries: My tools of choice, and pre-created components
Greetings all, and welcome to my "Week of Awesome II" blog!

To start with, the tools that I intend to use:
(This list should be much the same as that which I posted in the competition thread, save that I've settled on a source for game music.)

Language: Python
SDK/Engine: Panda3D
Pre-created Components…
1,468 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement