Project Kingstone

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An epic journey of self-discovery, learning, creation, and B-grade philosophy.
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51 entries
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VPellen
October 04, 2006
I've Seen The Future, There Are Polygons
Chicken is a favourite food of mine. As is pie. Chicken pie is probably my all time best-food-in-the-universe. I've been playing Command and Conquer: The First Decade a bit lately. I bought it a while back, but there's many games I've never played. Currently I'm in the later parts of the Allies cam…
696 views
VPellen
September 28, 2006
There Goes Any Sense Of A Sleep Cycle
Oh well. Guess it's back to my good old inverted sleep pattern.

I've received an offer from a fellow independent who thinks we can be of use to each other. So I'm giving that a shot. Who knows, it might lead to something. If nothing else, it'll give me something to do. But it might also mean slower …
667 views
VPellen
September 27, 2006
Choosing A Path
There was no news yesterday. I think I'm going to stick with the approach of "talk, but only when there's something worth talking about." Yesterday, there was nothing to talk about. Today, there kind of is.

Two things. First, I'm dropping hexagons. Honestly, they're just a far bigger pain in the ass…
743 views
VPellen
September 25, 2006
Let's Talk About Abstraction
I slept a lot today. Don't know why, I guess I was just tired.

Why did I originally choose to use hexagons in Kingstone? I think it started when I found myself reading Amit's programming pages, and saw my options of grids. Hexagons seemed like a good idea at the time, as many things do when you firs…
847 views
VPellen
September 22, 2006
Useless Ramblings
So, what did I do today? Well, for one, I DIDN'T code useless programs that I wouldn't be able to use. In fact, I didn't do much work at all. I read a chapter of one of the only books in my library, though; Ernest Adams and Andrew Rollings on Game Design. It's an awesome book. But then, I'm a big f…
686 views
VPellen
September 21, 2006
Like A Lover Scorned
The work day is over. Now I get to bitch about how much I want to kick myself in the ass. This is going to be longer than long-cat, so unless you particularly like casual writing, you may want to steer well clear. I'm not in the mood for being particularly tactful, or tasteful.

I started this journa…
758 views
VPellen
September 20, 2006
Planz R Gud
Most of today was spent sketching out programming concepts on paper and playing with charts and diagrams and such in an attempt to work out what I'm going to need to do next, programming-wise. I've narrowed it down, and I've decided that my next priority is going to be my graphics engine. I'll star…
610 views
VPellen
September 19, 2006
Path Found
I love knowing when I'm logged out by noticing the glaring "THERE ARE ERRORS FIX THEM NOW?!" add banner in the upper right corner.

Alright. Today I finally finished all I needed with my pathfinding functions, commenting them, and such. Now that that's done I can focus on more important things. Namel…
616 views
VPellen
September 18, 2006
Means, Ends, Reasons
Load of code commenting today. Also tidied up a bit of what was left of my pathfinding troubles. Now I have to start thinking about program architecture, and how I'm going to get all the pieces to fit together. Things like the general program flow, input, yada yada yada. I'm just looking forward to…
545 views
VPellen
September 15, 2006
Week Two, Complete
And the second week of solid work in a row comes to a close. I finished up my pathfinding code, finally, after getting a few vicious bugs out. Now I just have to finish commenting on it, which I HOPE will take no more than a single day. Either way, the week is over, and I think I've earned a break.…
546 views
VPellen
September 14, 2006
One Born Every Minute
Okay. Finishing up my pathfinder wasn't too hard. Debugging it has proved to be.. a somewhat more difficult task. I also didn't get any work done yesterday due to having to visit the elders, and I overslept a bit this morning because my alarm didn't go off. I really need a new alarm clock. I'm gett…
584 views
VPellen
September 12, 2006
Almost Complete
My pathfinding routines have almost been completed. They're probably only going to take a little more time and effort to get done. Another day or two worth of work, tops, is my guess. Sadly I still don't have much to show yet; But chances are, I'll soon have all the pieces I need to actually put so…
551 views
VPellen
September 11, 2006
Relevant Titles Are Hard
Alright. Pathfinding work today. This time I think I've got it nailed. I haven't quite finished it, but by tomorrow, the code should be finished, and maybe even commented in full. It's a bit of a mess, but it should work reasonably well. Not much else to say, really. This grunt work doesn't seem to…
924 views
VPellen
September 08, 2006
Oh Lord


It looks better than it tastes. I'll probably consider it a success if I don't get food poisoning.
531 views
VPellen
September 08, 2006
Complete
Good news, bad news.

The bad news is, a lot of my coding and planning isn't working right. Some of it just isn't structured properly, and I didn't put enough thought into the planning before I started coding. I made a classic mistake; I didn't know what I was coding until I'd already started coding …
545 views
VPellen
September 07, 2006
Functions Born Out Of Wedlock
Decent day of work today. I've come up with a.. solution.. to my pathfinding problem. It's a little odd, and actually may result in a slight changes to Kingstone's final gameplay. It's interesting how designs change and evolve and such. Long story short, my pathfinder isn't really A* anymore, it's …
603 views
VPellen
September 06, 2006
This Is Why I Don't Do Deadlines
Today was mostly working on re-writing my A* algorithms. Optimization really. But the sad thing is, It's probably going to take longer than I originally thought to get it working. I've got a bit done (and I actually got the pathfinder working again,) but sadly, there's more to it than just finding …
520 views
VPellen
September 05, 2006
New Obligations
Another fairly productive day of work. Wrote a few major functions, including re-writing my heuristic. All seems to work as planned. Tomorrow I'll be re-writing my entire A* code base. That should be interesting. I have it fairly well planned out, so it should work efficiently.

This is the third day…
962 views
VPellen
September 04, 2006
Another Day
Mostly just finishing up some more code today. I also started re-coding my heuristic. It makes a little more sense now than it did looking over my old code, and I may actually be able to make it smaller this time around, but it's still confusing the hell out of me. Oh well, just another reminder to…
609 views
VPellen
September 03, 2006
Setting Yourself Up
Progress-wise I got a fair bit done today. Mostly just writing and commenting functions, but it's still work, and it's still progress. But it's also unsatisfactory. I need to rectify this whole lack-of-work thing. I'm finding myself only doing work when it's absolutely necessary. This is hardly ide…
563 views
VPellen
August 27, 2006
Balance of Abilities
After re-writing some functions and commenting them thoroughly this time (you know you're a moderately decent programmer when only 10% of your code is actually code,) I had an odd revelation.

Design is hard.

Now this might not be new to most people, but it's new to me. See, for me, I find programming…
569 views
VPellen
August 25, 2006
Progress
Note to self: If you don't work to maintain a steady rate of progress, you can actually stand to lose some of the progress that you've already made.

Go figure.
821 views
VPellen
August 22, 2006
Rants and Rambles
Most of my time has been spent screwing around with design aspects. Wondering how to give the player more enjoyment, the importance of avatar customization and specialization as a sense of gameplay variety. Not much to say except that I have several pages of design rantings since last update. But I…
610 views
VPellen
August 15, 2006
Ho Hum
Not much to say. Lately I've just been commenting and re-organizing my code the best I can. Also, Battlefield 2 has me a bit distracted. Trying to work out if I can establish a better underlying framework for my codebases. More as it develops. (Hopefully soon.)
809 views
VPellen
August 08, 2006
Groan
Next time I decide to put off commenting on code because it's an easy job that I can always go over later, and because it's simple code which I should easily be able to get the gist of just by reading it?

Somebody, please, kick me in the crotch.

Five times.

It'll still probably be less of a pain.
641 views
VPellen
August 02, 2006
Learning Experience
So, I've been thinking.

I took a run over the design pieces I'd assembled in the last couple of months (amazing how time flies, isn't it?) and I took down a lot of the changes I've made to conceptual designs in that time. It's a real eye-opener.

There were a couple of decisions I made very early on t…
565 views
VPellen
July 26, 2006
Terrain Generator

Download the thing if you want. An approximation on how long it takes to generate a map might be useful if you feel like sharing.

It's the roots of a simple random map generator. It works decently. Not great, but.. decent. Hit space (or most other keys) to generate a map. Escape is exit. Now if I co…
575 views
VPellen
July 25, 2006
Place Bad Pun Here


Well.. it kind of looks like a terrain map..

Sort of..

If you squint..

And consume a lot of alcohol..
1,084 views
VPellen
July 22, 2006
Tidbit
Every game has an optimal strategy. It's up to you as a designer to make that strategy as hard as possible for the player to figure out.
514 views
VPellen
July 20, 2006
Making Assumptions
For shits and giggles, I decided to go over my little assumptions about my design from a purely abstracted view. Just to give myself a little perspective. The results were.. fascinating. Observe.

--------------------------------------------------

1. There are different pieces. There is not just one k…
825 views
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