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Current project: Editor for my 3d action game.
Well, as promised, here is the 1st image of my game editor (called "Constructor"). It's a Java app running under 64bit openSUSE, using JOGL for rendering and Rhino for scripting.
Yeah, there's lots more work today. Please excuse the random models that have been stolen from the net.
Yeah, there's lots more work today. Please excuse the random models that have been stolen from the net.
Managed to do a load more work on the game editor this weekend. God-damn Java is a cool language. Managed to massively improve the UI AND add scripting support in just a few hours. Java SE 6 comes with Rhino for scripting.
I love it when editors have scripting (see Maya, 3ds Max, Blender for exam…
I love it when editors have scripting (see Maya, 3ds Max, Blender for exam…
Oh dear - it's been way too long since my last entry (over 2 months).
Real life just got in the way :)
Got quite far with the game-editor. Instead of using SWT decided to use Swing for the GUI. Works out quite nicely when using it with JOGL (I should probably post some screenshots). You can place …
Real life just got in the way :)
Got quite far with the game-editor. Instead of using SWT decided to use Swing for the GUI. Works out quite nicely when using it with JOGL (I should probably post some screenshots). You can place …
Well after trying the new version of Eclipse, I gotta say I'm pretty disappointed. The new features are cool and everything, but it's really unstable on my PC (openSuSE amd64). It's so unstable it's difficult to get any work done. I mean 3.2 crashed every now and again, but 3.3 crashes every 10 …
Wow Eclipse 3.3 is out - sounds like a few improvements have been made to CDT (plugin for C++ development). I'll probably give a quick review of it later after some playing.
I've implemented Cg support into my engine (for shaders) - so along with OpenGL, it should allow the game to run cross-platfo…
I've implemented Cg support into my engine (for shaders) - so along with OpenGL, it should allow the game to run cross-platfo…
I've had a slight change in direction for this project. I *was* going to 1st create a 3d engine and then make a game from that, but I do think this will take too much damn time. There's plenty of engines out there and the reason I chose not to use them was because I wanted to learn and I've never…
So my 3d game engine is coming along nicely. I've got the whole pipeline working from art creation applications to the game engine. Ie, meshes from 3dsmax/Maya/Blender can be exported, then processed into efficient binary files, then loaded by the engine and displayed using opengl.
Then I got thin…
Then I got thin…
3d file formats:
Something that I've always struggled with is choosing a good 3d file format for games. In my programming life I have used:
*vrml
*3ds
*x
*collada
*custom format
*obj
That's the order in which I used them. Here's what I think of each one:
*vrml - quite alot of 3d apps can export vrml. Man…
Something that I've always struggled with is choosing a good 3d file format for games. In my programming life I have used:
*vrml
*3ds
*x
*collada
*custom format
*obj
That's the order in which I used them. Here's what I think of each one:
*vrml - quite alot of 3d apps can export vrml. Man…
In case anyone is wondering about my name "Orbital Fan" - then this may (or may not) be of interest:
-Orbital are (were) a UK techno band consisting of 2 brothers:
http://en.wikipedia.org/wiki/Orbital_%28band%29
-You probably didn't know it but you've probably heard their music in one way or another (…
-Orbital are (were) a UK techno band consisting of 2 brothers:
http://en.wikipedia.org/wiki/Orbital_%28band%29
-You probably didn't know it but you've probably heard their music in one way or another (…
So my asset conditioning tool (which I've just called "Builder") is kinda slow when loading obj mesh files. It uses Java, but I don't think that's the issue. The slowness is coming from the vertex indexer, which requires running through all the vertices of the mesh many times for each vertex (so …
Well, this is the progress of my engine & tools so far:
*Started 'conditioner' tool : this is a java command-line program which i've just called 'Builder'. It takes my textures, meshes, etc which are in typical file formats such as jpg, obj - and it writes them out to a binary file which the ga…
*Started 'conditioner' tool : this is a java command-line program which i've just called 'Builder'. It takes my textures, meshes, etc which are in typical file formats such as jpg, obj - and it writes them out to a binary file which the ga…
1st post!!!11
Well yes this is the 1st post into my development journal.
What the hell I'm I developing you may ask? Well, yet another 3d game engine. Mostly because I'm interested in the subject - and I have dreams of one day making a polished game with it.
If anyone cares, here's my development to…
Well yes this is the 1st post into my development journal.
What the hell I'm I developing you may ask? Well, yet another 3d game engine. Mostly because I'm interested in the subject - and I have dreams of one day making a polished game with it.
If anyone cares, here's my development to…
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