Easy to use

Published March 08, 2008
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With simplicity comes ease of use, at least in my case.

Here's an example of how to output some text to the screen:
#define _BUILD_STRING_ "Odorless Entertainment - Framework - Build: " __DATE__ " at " __TIME__#include "src/FW.h"#include "src/UI/Fonts/FontManager.h"#include Odorless::Framework::UI::Fonts::FontManager *fontManager;void Initialize(){	fontManager = new Odorless::Framework::UI::Fonts::FontManager();	fontManager->AddFont("base/textures/fonts/phantom");	fontManager->SetFont("base/textures/fonts/phantom");		glEnable(GL_LINE);	glEnable(GL_POINT);	glEnable(GL_LINE_SMOOTH);	glEnable(GL_BLEND);	glEnable(GL_ALPHA);	glEnable(GL_TEXTURE_2D);}void Update(double deltaTime){	return;}void Draw(double deltaTime){	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	glColor4f(1, 1, 1, 1.0f);	glPushMatrix();	fontManager->Write("Gamedev.net\nNew line test!");	glPopMatrix();}void OnResize(int width, int height){	Odorless::Framework::Base::VSync(false);		glViewport(0, 0, width, height);	glMatrixMode(GL_PROJECTION);	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	glMatrixMode(GL_PROJECTION);	glLoadIdentity();	glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);}int main(){	Odorless::Framework::Base::InitializeFramework();	Odorless::Framework::Base::OpenWindow(800, 600, 8, 8, 8, 8, 24, 8);	Odorless::Framework::Base::SetWindowResize(OnResize);	Odorless::Framework::Base::SetWindowTitle(_BUILD_STRING_);	Odorless::Framework::Base::SetInitialize(Initialize);	Odorless::Framework::Base::SetUpdate(Update);	Odorless::Framework::Base::SetDraw(Draw);		Odorless::Framework::Base::Initialize();	while (Odorless::Framework::Base::IsRunning())	{		Odorless::Framework::Base::Update(0.0);		Odorless::Framework::Base::Draw(0.0);		Odorless::Framework::Base::Flush();		Odorless::Framework::Base::SwapBuffers();		if (glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED))			break;	}	Odorless::Framework::Base::Dispose();		delete fontManager;		return 0;}


The code above gives you the following:

Text example

I still need to write the routine to calculate the UVs for each character so it's not monospaced.
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