So what's been up? Nothing other than drowning in homework.
When I do get to code it's mainly just been refactoring old code though recently I've been dabbling around with implementing Angel Script into Odorless Engine.
Angel Script is really neat, the syntax and usage is nearly identical to C++ except for a few minor things like the primitive types. I haven't done any performance tests with it but it seems stable and fast. My only gripe, though it does support classes :), is that it doesn't support inheritance (yet). Hey, it has interfaces!
So yeah, if you guys are looking for a scripting language for your games and want something with syntax nearly identical to C++, then I recommend checking out Angel Script. People would argue that Lua is better but honestly I don't like the syntax of Lua.