The whole reason I created this engine was so I could create the game I've always wanted to create, a 3D platformer similar to Paper Mario but tilted towards a more violent atmosphere. I'm hoping to combine both a puzzle factor similar to Valve's Portal but with intense zombie battles similar to Garry Newman's Facewound.
There are still quite a few things that I'm unsure about; what are the legal issues surrounding the IBSP (Quake 3 BSP) format for commercial indie projects?
I've heard that using the format itself for whatever commercial/non-commercial application is completely legal. I've also heard that using other BSP editors like QuArk and GTK Radiant rather than ID's Radiant is legal as well.
So as long as I don't use ID's Radiant and obviously their assets then I should be fine...right? (If you know anything else about IBSP legalities that I should be aware of then please tell me.)
Anyways, I've been fiddling with QuArk and it seems like a nice map editor though there are a few things that I don't quite like about it, the controls for one(those can be changed though), and the number of buttons that you can press is quite intimidating considering I don't know what the majority of them do. Other than those few things I like it, I guess it just needs a bit getting used to...sure beats the hell out of GTK+ Radiant though; I could never get used to that.
I managed to make a crappy map while getting the feel for QuArk...it's entirely based off of the default map. It's just to get a feel for how this 3D platformer will work as well as to get the scaling and textures working correctly.
Here's that map as rendered by the engine:
I've been coding all day/night so it's time for some food and possibly sleep.