Thar be Screenshots. But not much else.

Published September 10, 2011
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So I spent too many hours lately fixing bugs introduced when I rearranged a whole bunch of structure code and messed up the order of initialisation of a couple of objects. Sigh.

Progress on the client-server movement will take at least a couple of days, and there's plenty more to do besides. But hey, it is a nice antidote to writing accounting software during the daylight hours.
And for my esteemed colleagues and fellow forum addicts, here's a couple of screenshots - the older wireframe mode and the newer textured mode. Lighting is just cheap GL light values for the time being, and the textures aren't really chosen for their artistic merit ;) Wireframe was handy early on when working on building a visibility list and overall rendering efficiency. There are around 117M cells in the dev terrain for the renderer to iterate through.

"Wireframe"
1.png


And solid:
2.png
Previous Entry Solid rendering
Next Entry Much Refactoring
0 likes 2 comments

Comments

yckx
Yay for screenies!

Interesting—a curved hex tile map. Is it spherical?
September 11, 2011 02:21 PM
latent
Indeed.
September 11, 2011 10:14 PM
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