Progress on the client-server movement will take at least a couple of days, and there's plenty more to do besides. But hey, it is a nice antidote to writing accounting software during the daylight hours.
And for my esteemed colleagues and fellow forum addicts, here's a couple of screenshots - the older wireframe mode and the newer textured mode. Lighting is just cheap GL light values for the time being, and the textures aren't really chosen for their artistic merit ;) Wireframe was handy early on when working on building a visibility list and overall rendering efficiency. There are around 117M cells in the dev terrain for the renderer to iterate through.
"Wireframe"
And solid:
Interesting—a curved hex tile map. Is it spherical?