Day 3: Character Rigging/Skinning + setting up the scene, the game object and character controls

Published September 24, 2014
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Hi everyone!

So basically what we planned for today is to first set up the scene, i.e. a basic version of the track with its starting point and finish area, set up the game object for the character and scripting the attached character controls in C#.

In addition to that we are rigging our hero character and binding it to its skin. We also will try starting on animating the basic animations like an idle and a walkcycle.
Next Entry Day 8
3 likes 2 comments

Comments

riuthamus

Rigging is no fun, mostly because I hate the weighting portion. Takes me FOREVER to weight it... but once it is done the animation stuff is good to go! Good luck

September 24, 2014 06:52 PM
Captain Coffee

thanks man! we're getting to it, slowly but surely! :)

September 24, 2014 06:54 PM
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