So basically what we planned for today is to first set up the scene, i.e. a basic version of the track with its starting point and finish area, set up the game object for the character and scripting the attached character controls in C#.
In addition to that we are rigging our hero character and binding it to its skin. We also will try starting on animating the basic animations like an idle and a walkcycle.
Rigging is no fun, mostly because I hate the weighting portion. Takes me FOREVER to weight it... but once it is done the animation stuff is good to go! Good luck